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SideScroller Cam Kit (JS)


Preview demo

Preview

Compatible with: Unity 2.6

SideScroller (2.5D) Camera Kit with the following features:

  • Easily switch character(s)
  • Character can jump/move/etc
  • Adjustable camera for in-game effects
  • Everything you need to kick-start your 2.5D game!

Sidescrollers are still among the most addictive games on the web, iPhone and any other console. Using the Unity game engine, you can deploy your prefab easily to any of the supported platforms (iPhone/iPad/Mac/PC/Wii and soon Android/PS3/Xbox360). This prefab will get you started just fine!

There is also an iPhone version of this kit available! iPhone versions work in Unity iPhone, and will automatically adjust for an iPhone or iPad screen, so whether you're making iPhone or iPad games, these camera kits are for you! Watch the videos for more details.

Added on September 26, 2010 in Code

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Indie license 15
Commercial license 35

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Comments

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Oliverbarraza

it says $15 but when I add to cart it's $25. Is $15 a miss print?

on November 28, 2010

Tornadotwins

@Oliverbarraza - seems the Indie and Commercial are reversed on this one, we'll fix it -E

on December 3, 2010

Zinnfandel

This looks really cool but I have a few questions: 1.How easy is it to implement 2D sprites for use with this tool? Would I need also the Sprite Manager or some other tool? 1. Is it possible to tweak this into a classic fighting game style camera, that focuses on the center between two characters and zooms out as the distance between them increases?

Thanks a lot! Hadas

on March 23, 2011

Gameprefabs

@Zinnfadel It's should be fairly easy to implement 2d sprites into this tool. Either using a sprite manager or not is more of a personal preference. I would suggest replacing the graphics with a 2d plane, and keeping the cylinder for collisions. As for making it into a fighting camera, while it could be modified to do that, it is not really tailored for that, and would probably not be a good idea to expect this to do it.

on April 4, 2011

Kodesource

@Zinnfadel: Set the camera to point to the average position of the two characters. The distance of the camera could be calculated as a ratio of the distance between the two characters, the farther they are apart, the farther the camera is. You'd just need to come up with that factor.

on April 6, 2011

Kodesource

@Zinnfadel: Set the camera to point to the average position of the two characters. The distance of the camera could be calculated as a ratio of the distance between the two characters, the farther they are apart, the farther the camera is. You'd just need to come up with that factor.

on April 6, 2011

Azerbijon123

hmmmmm, im buying :), hey TornadoTwins, could you please make a tut on how to put these scripts together because im just a begginer and it would be very helpful :) thankyou

on April 12, 2011

Sgtchubby

So I got this prefab and I'm really happy with it but I discovered a little problem! When I make a terrain with hills in it, the player slides of the hill.. Is it possible with a script or anything to block (for example) the Z movement of the player? I tried setting up an invisible plane on both sides of the player but this way the planes block the jumping movement.

Thanks in advance!

on November 22, 2012