3D Top Down Shooter GameKit
Compatible with: Unity 3.x
3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist
50% discount; normally $100 - now only $49
This version of the top down shooter gamekit helps you make a very addictive top down shooter in 3D; similar to popular games like Minigore and Guerilla Bob.
This package will help you to shorten the development process of your game with more than 1500 lines of code divided in 40 Scripts that include:
• 2 types of player control: Typical Top Down shooter and Over-The-Top Third pPerson shooter (Like ShadowGrounds games).
• 2 Game Modes: Stage Mode and Survival Mode, including a “Bonus Level” (Only added in Stage Mode).
• A fully customizable AI with a large variety of parameters, that allow various types of actions for the enemies, like melee attack, shooting or jump over the player and more... NEW: Added a new variation of the script with object avoidance.
• A simple but very effective Spawn Director, that allows spawn enemies and items.
• Five Weapons divided in 3 types of shoot: Proyectiles, particles(FlameThrower) and explosives.
• An arcade-like Stage Clear Scene. • Dozens of global variables for gameplay settings and player stats. • 5 types of items and an enemy loot script that lets you configure the drop item game of every type of enemy (prefab = type of enemy). • NEW: a customizable Melee weapon script. • And more...
Package Content: • 3 test scenes: Control Type 1, Control Type 2 and Stage Clear. • All necesary art resources for prototyping. • 40 ready to use scripts
Update to version 1.0.1, Fixed some critical errors: • Fixed shoot,shoot2 and shoot 3 scripts, now palyer cannot shoot once he dies • Fixed character control 2 and character rotation scripts, now player can´t rotate or move when he dies
27/3/11 Updated to version 1.1, Added New Features - Character Controller and Character Controller 2 scripts: Added new properties that controls player velocity variation depending on character orientation. - Added a new AI script with the next different features: /Added Object avoidance, with a bunch of parameters for set up. /Changed the Enemy walk behaviour, customize the rotation parameter to set the speed that rotates for go to your position. - Added a melee attack script. You can control the time in the attack animation that the weapon makes damage. You must attach it to a Game Object with trigger collider
1/6/11 Updated to version 1.2, Added New Features Version 1.2: Added the next features: - Character Controller and Character Controller 2 scripts: / now you have total control of all the animation indexes for fit it in your own Animation Behaviour Script. - Character Life Meter script: / Added a new parameter DestroyPlayer, if activated, player disappear in 10 seconds. / Added Enemy Prefabs(aleluya!!!). - And some little fixes on AIScript and BulletScript
Updated the next features: - Updated the 2 test scenes, now are 100% ready for testing.
you can get the new versions automatically each time that I update this Gamekit. If you have not received yours, please contact the GamePrefabs.com Team