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RapidUnity Two-Wheeled Vehicle Editor Add-on



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Compatible with: Unity 2.6, Unity 3.x, Unity 2.6 and 3.0, Unity3 Pro, Unity3, Unity 2.6 Pro

RapidUnity Two-Wheeled Add-on adds new functionality to my RapidUnity Vehicle Editor, it allows you to create and ride motorcycles and bicycles within Unity.

No longer are you limited to only four wheeled vehicles, such as cars, with the Two-Wheeled Add-on you get a brand new rig, plus a couple of bikes to play with, and complete instructions on adding your own bikes!

All the functionality that is included with the Vehicle Editor is available for two wheeled vehicles, you can adjust any of the numerous settings to affect the handling of the bikes, and also save and load different setups that you create.

With this new add-on comes some new features, it is now possible to have different front and rear wheels, and also modify the suspension angle, and the front and rear suspension work realistically, with the forks compressing, and the rear swing arm moving with the rear wheel.

NOTE: These new features only work with the new two-wheeled rig, however I am planning to implement these on the four-wheeled rig in v2 of my Vehicle Editor which will be released soon!

The two-wheeled rig can be used for both powered bikes, and also push bikes, with push bikes the pedal and crank rotate like a real bicycle.

Added on February 16, 2011 in

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Michaelrelth

can't seem to open the vehicle editor window and there seems to be no "BikeRig" prefab, just a blank file named "BikeRig" I followed the installation instructions. I get this error when attempting to open the vehicle editor window:

Instance of VehicleEditor couldn't be created because there is no script with that name. UnityEngine.ScriptableObject:.ctor() UnityEngine.ScriptableObject:.ctor() UnityEditor.EditorWindow:.ctor() VehicleEditor:.ctor() (at Assets/A-Lab Software RapidUnity Vehicle Resource Pack v1.5/Editor/VehicleEditor.js:15) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) System.Activator:CreateInstance(Type, Boolean) System.Activator:CreateInstance(Type) UnityEditor.EditorWindow:GetWindow(Type, Boolean, String) UnityEditor.EditorWindow:GetWindow(Type) VehicleEditor:ShowWindow() (at Assets/A-Lab Software RapidUnity Vehicle Resource Pack v1.5/Editor/VehicleEditor.js:19)

[/Users/build/builds/unity-26/unity-2.6.x/Projects/../Runtime/Mono/MonoExportUtility.cpp line 686]

on February 19, 2011

Gregba

Do you own a copy of the Vehicle Editor, this product is an add-on.

http://gameprefabs.com/products/show/104

on March 1, 2011

Fuzzy3d

iOS compatibility?

on March 22, 2011

Gregba

I am a PC user, but have just got a Mac and I am working on the compatibility, the cars & bikes work, it is just the Editor scripts used to edit them don't, as they are not supported in iOS at present.

on March 22, 2011