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Introduction to Game Development Using Unity 3D
Creating a FPS Game
This VTC course will take you through the ins and outs of creating a video game from scratch. Say goodbye to your spare time as this is too much fun to be had. You'll learn how to maneuver your character around in 3d space, sculpting and painting your environments, special effects, weapon handling, creating menu's and user interfaces, adding enemies, generating large worlds and much more. The main software package used (Unity3D) is free of charge, yet high quality. All the art assets you will need are provided. To begin learning today, simply click on the movie links.
Introduction
- Welcome
- Installing Unity3D
- Reviewing the Interface pt. 1
- Reviewing the Interface pt. 2
- Navigating in 3D
- The Unity3D Concept
Our First Game
- Creating a New Project
- Walking Around
- Adding Crates & Physics
- Unity Prefabs
- Painting Terrain
- Painting Grass
- Adding Trees
- Skyboxes
Introduction to Scripting
- Unity Scripting
- Variables & Syntax
- Functions
- Predefined Words
- If & Else
- Unity Functions & Switch
- Core Unity Classes
- Private Versus Public
CLICK HERE to purchase the rest of the series, which also includes:
3D Under the Hood
- What Are We Looking At?
- Fun With X Y & Z
- Local Versus Global
- Throwing Objects
Importing Models
- Understanding Materials
- Shaders in Unity
- Importing in Unity
Interacting with Models
- Animating a Door
- Scripting Animations
- Raycasting
Special Effects
- Understanding Particles
- Sparking a Fire pt. 1
- Sparking a Fire pt. 2
- Sparking a Fire pt. 3
Weapons
- Picking Up Items pt. 1
- Picking Up Items pt. 2
- Prepping the Grenade
- Scripting Grenades pt. 1
- Scripting Grenades pt. 2
- Adding the Explosion
- Scripting the Explosion
G.U.I. & Menus
- Understanding Unity GUI
- Adding GUI to Our Game pt. 1
- Adding GUI to Our Game pt. 2
- Scripting Our GUI
- Adding a 3D Main Menu pt. 1
- Adding a 3D Main Menu pt. 2
- Scripting the 3D Main Menu
Enemies
- Turret Prep & Cleanup
- Will the Turret Notice Us?
- Artificial Intelligence pt. 1
- Artificial Intelligence pt. 2
- Artificial Intelligence pt. 3
- Artificial Intelligence pt. 4
- Artificial Intelligence pt. 5
- Applying the AI
- Animating the Guns pt. 1
- Animating the Guns pt. 2
- Timing the Attack
Health System
- Adding the Health GUI
- Scripting the Health GUI pt. 1
- Scripting the Health GUI pt. 2
- Subtracting Health
- Game Over Menu
Audio
- Adding Audio Clips
Exporting the Game
- The Build Menu
- Quality Settings
- Player Settings
Where to Go From Here
- Generating Massive Worlds
- Generating Texture Maps
- Unity Resources
Conclusion
- Wrap Up
Credits
- About the Author



